using UnityEngine;
using UnityEngine.UI;
using TEngine;

namespace GameLogic
{
	partial class WeaponListPanel: UIGameWidget
    {
		#region 脚本工具生成的代码
		private LoopScrollView m_lScrollWeapon;
		protected override void ScriptGenerator()
		{
			m_lScrollWeapon = FindChildComponent<LoopScrollView>("Root/m_lScrollWeapon");
		}
		#endregion
	}
}